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得,续个上海居住证还真麻烦

2010年1月25日 1 条评论

这次是续办居住证,第一次办的时候是公司给办的,用的是公司的宿舍地址,后来离开那家公司到了现在的公司,以前的那个地址就不让我用了。

其他材料都好弄,就是这个居住证明费劲。

  6、本市住所证明原件及复印件;
  ◆已在沪购置产权房的提供产权证;
  ◆居住单位集体宿舍的由单位出具集体宿舍证明(附单位房地产权证复印件);
  ◆借住在亲友家的提供户主的房产证或者户口本、书面同意入住证明以及户主所在地居(村)委会出具的寄宿证明;
  ◆租房居住的须提供由房地部门出具的房屋租赁合同登记备案证明。

自己买房,对我没意义。单位没宿舍。租的房子是拆迁房,得,没房产证,没法备案吧。

只能冒充房东亲戚了,其实感觉挺恶心的,违背我的个人原则,我不喜欢使用非常规手段的。不过没办法,只能有这种方法了,费了好大劲,说动房东,让他把自家的户口本借给我了,到居委会那里又遇到麻烦了,说是寄宿证明人家没办过,只给了一个居住证明,不知道这个合不合用呢。

刚去找人事,人事在搞培训。下午再去找下人事,能办就办,不能办就算了。麻烦,我就怕麻烦,浪费时间。

分类: 默认分类 标签: ,

Test post

2010年1月24日 没有评论

Python is the best programming language in the earth !

分类: 默认分类 标签:

vim中使用脚本添加注释

2010年1月21日 没有评论

“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”
“ 文件注释
” 在文件的第一行插入文件名称
” 接下来插入作者信息,最后修改日期、描述
“”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”
function AddFileDesc()
  call setline( 1, “// ” . expand(“%”) )
  call append( 1, “” )
  call append( 2, “/*===============================================” )
  call append( 3, “* Author: Henry.WU (henry.cpp@gamil.com)”)
  call append( 4, “* ” . “Last modified: ” . strftime(“%Y-%m-%d %H:%M”))
  call append( 5, “* Description: “)
  call append( 6, “===============================================*/” )
endf

“”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"
” 函数注释。我的函数注释比较简单,当然如果是你,可以多点
” 当前行的下一行插入
“”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”
function AddFuncDesc()
  call append( line(“.”), “/*================================================” )
  call append( line(“.”)+1, “* ” )
  call append( line(“.”)+2, “================================================*/” )
endf

“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“
” 键盘映射
“”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”
map ffd <esc>:call AddFileDesc()<cr><esc>:$<esc>o
map fffd <esc>:call AddFuncDesc()<cr><esc>:$<esc>
map mt <esc>:/\* *Last modified: /s@:.*$@\=strftime(“: %Y-%m-%d %H:%M”)@<cr>

分类: 默认分类 标签:

linux boost编译

2010年1月21日 没有评论

ubuntu系统下的boost编译,记录一下。

sudo ./bjam –without-wave –without-mpi –without-math –without-graph “-      sTOOLS=gcc” “–includedir=/usr/include” “–libdir=/usr/lib” install

分类: 默认分类 标签:

名将三国Q版

2010年1月14日 没有评论

推荐一个在线格斗休闲小游戏

很精彩的哦,点击下面的链接进入即可

http://shaolinsi.wofq.the9.com/

Unix Sockets

2009年12月11日 没有评论

Remember FIFOs? Remember how they can only send data in one direction, just like a Pipes? Wouldn’t it be grand if you could send data in both directions like you can with a socket?

Well, hope no longer, because the answer is here: Unix Domain Sockets! In case you’re still wondering what a socket is, well, it’s a two-way communications pipe, which can be used to communicate in a wide variety of domains. One of the most common domains sockets communicate over is the Internet, but we won’t discuss that here. We will, however, be talking about sockets in the Unix domain; that is, sockets that can be used between processes on the same Unix system.

Unix sockets use many of the same function calls that Internet sockets do, and I won’t be describing all of the calls I use in detail within this document. If the description of a certain call is too vague (or if you just want to learn more about Internet sockets anyway), please see Beej’s Guide to Network Programming Using Internet Sockets for more detailed information.

Overview

Like I said before, Unix sockets are just like two-way FIFOs. However, all data communication will be taking place through the sockets interface, instead of through the file interface. Although Unix sockets are a special file in the file system (just like FIFOs), you won’t be using open() and read()–you’ll be using socket(), bind(), recv(), etc.

When programming with sockets, you’ll usually create server and client programs. The server will sit listening for incoming connections from clients and handle them. This is very similar to the situation that exists with Internet sockets, but with some fine differences.

For instance, when describing which Unix socket you want to use (that is, the path to the special file that is the socket), you use a struct sockaddr_un, which has the following fields:

    struct sockaddr_un {
        unsigned short sun_family;  /* AF_UNIX */
        char sun_path[108];
    }

This is the structure you will be passing to the bind() function, which associates a socket descriptor (a file descriptor) with a certain file (the name for which is in the sun_path field).

What to do to be a Server

Without going into too much detail, I’ll outline the steps a server program usually has to go through to do it’s thing. While I’m at it, I’ll be trying to implement an "echo server" which just echos back everything it gets on the socket.

Here are the server steps:

  1. Call socket(): A call to socket() with the proper arguments creates the Unix socket:
        unsigned int s, s2;
        struct sockaddr_un local, remote;
        int len;
    
        s = socket(AF_UNIX, SOCK_STREAM, 0);

    The second argument, SOCK_STREAM, tells socket() to create a stream socket. Yes, datagram sockets (SOCK_DGRAM) are supported in the Unix domain, but I’m only going to cover stream sockets here. For the curious, see Beej’s Guide to Network Programming for a good description of unconnected datagram sockets that applies perfectly well to Unix sockets. The only thing that changes is that you’re now using astruct sockaddr_un instead of a struct sockaddr_in.

    One more note: all these calls return -1 on error and set the global variable errno to reflect whatever went wrong. Be sure to do you error checking.

  2. Call bind(): You got a socket descriptor from the call to socket(), now you want to bind that to an address in the Unix domain. (That address, as I said before, is a special file on disk.)
        local.sun_family = AF_UNIX;  /* local is declared before socket() ^ */
        local.sun_path = "/home/beej/mysocket";
        unlink(local.sun_path);
        len = strlen(local.sun_path) + sizeof(local.sun_family);
        bind(s, (struct sockaddr *)&local, len);

    This associates the socket descriptor "s" with the Unix socket address "/home/beej/mysocket". Notice that we called unlink() before bind() to remove the socket if it already exists. You will get an EINVAL error if the file is already there.

  3. Call listen(): This instructs the socket to listen for incoming connections from client programs:
        listen(s, 5);

    The second argument, 5, is the number of incoming connections that can be queued before you call accept(), below. If there are this many connections waiting to be accepted, additional clients will generate the error ECONNREFUSED.

  4. Call accept(): This will accept a connection from a client. This function returns another socket descriptor! The old descriptor is still listening for new connections, but this new one is connected to the client:
        len = sizeof(struct sockaddr_un);
        s2 = accept(s, &remote, &len);

    When accept() returns, the remote variable will be filled with the remote side’s struct sockaddr_un, and len will be set to its length. The descriptor s2 is connected to the client, and is ready for send() and recv(), as described in the Network Programming Guide.

  5. Handle the connection and loop back to accept(): Usually you’ll want to communicate to the client here (we’ll just echo back everything it sends us), close the connection, then accept() a new one.
        while (len = recv(s2, &buf, 100, 0), len > 0)
            send(s2, &buf, len, 0);
    
        /* loop back to accept() from here */
  6. Close the connection: You can close the connection either by calling close(), or by calling shutdown().

With all that said, here is some source for an echoing server, echos.c. All it does is wait for a connection on a Unix socket (named, in this case, "echo_socket").

    #include <stdio.h>
    #include <stdlib.h>
    #include <errno.h>
    #include <string.h>
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <sys/un.h>

    #define SOCK_PATH "echo_socket"

    int main(void)
    {
        int s, s2, t, len;
        struct sockaddr_un local, remote;
        char str[100];

        if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
            perror("socket");
            exit(1);
        }

        local.sun_family = AF_UNIX;
        strcpy(local.sun_path, SOCK_PATH);
        unlink(local.sun_path);
        len = strlen(local.sun_path) + sizeof(local.sun_family);
        if (bind(s, (struct sockaddr *)&local, len) == -1) {
            perror("bind");
            exit(1);
        }

        if (listen(s, 5) == -1) {
            perror("listen");
            exit(1);
        }

        for(;;) {
            int done, n;
            printf("Waiting for a connection...\n");
            t = sizeof(remote);
            if ((s2 = accept(s, (struct sockaddr *)&remote, &t)) == -1) {
                perror("accept");
                exit(1);
            }

            printf("Connected.\n");

            done = 0;
            do {
                n = recv(s2, str, 100, 0);
                if (n <= 0) {
                    if (n < 0) perror("recv");
                    done = 1;
                }

                if (!done)
                    if (send(s2, str, n, 0) < 0) {
                        perror("send");
                        done = 1;
                    }
            } while (!done);

            close(s2);
        }

        return 0;
    }

As you can see, all the aforementioned steps are included in this program: call socket(), call bind(), call listen(), call accept(), and do some network send()s and recv()s.

What to do to be a client

There needs to be a program to talk to the above server, right? Except with the client, it’s a lot easier because you don’t have to do any pesky listen()ing or accept()ing. Here are the steps:

  1. Call socket() to get a Unix domain socket to communicate through.
  2. Set up a struct sockaddr_un with the remote address (where the server is listening) and call connect() with that as an argument
  3. Assuming no errors, you’re connected to the remote side! Use send() and recv() to your heart’s content!

How about code to talk to the echo server, above? No sweat, friends, here is echoc.c:

    #include <stdio.h>
    #include <stdlib.h>
    #include <errno.h>
    #include <string.h>
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <sys/un.h>

    #define SOCK_PATH "echo_socket"

    int main(void)
    {
        int s, t, len;
        struct sockaddr_un remote;
        char str[100];

        if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
            perror("socket");
            exit(1);
        }

        printf("Trying to connect...\n");

        remote.sun_family = AF_UNIX;
        strcpy(remote.sun_path, SOCK_PATH);
        len = strlen(remote.sun_path) + sizeof(remote.sun_family);
        if (connect(s, (struct sockaddr *)&remote, len) == -1) {
            perror("connect");
            exit(1);
        }

        printf("Connected.\n");

        while(printf("> "), fgets(str, 100, stdin), !feof(stdin)) {
            if (send(s, str, strlen(str), 0) == -1) {
                perror("send");
                exit(1);
            }

            if ((t=recv(s, str, 100, 0)) > 0) {
                str[t] = '\0';
                printf("echo> %s", str);
            } else {
                if (t < 0) perror("recv");
                else printf("Server closed connection\n");
                exit(1);
            }
        }

        close(s);

        return 0;
    }

In the client code, of course you’ll notice that there are only a few system calls used to set things up: socket() and connect(). Since the client isn’t going to be accept()ing any incoming connections, there’s no need for it to listen(). Of course, the client still uses send() and recv() for transferring data. That about sums it up.

socketpair()–quick full-duplex pipes

What if you wanted a pipe(), but you wanted to use a single pipe to send and recieve data from both sides? Since pipes are unidirectional (with exceptions in SYSV), you can’t do it! There is a solution, though: use a Unix domain socket, since they can handle bi-directional data.

What a pain, though! Setting up all that code with listen() and connect() and all that just to pass data both ways! But guess what! You don’t have to!

That’s right, there’s a beauty of a system call known as socketpair() this is nice enough to return to you a pair of already connected sockets! No extra work is needed on your part; you can immediately use these socket descriptors for interprocess communication.

For instance, lets set up two processes. The first sends a char to the second, and the second changes the character to uppercase and returns it. Here is some simple code to do just that, called spair.c (with no error checking for clarity):

    #include <stdio.h>
    #include <stdlib.h>
    #include <ctype.h>
    #include <unistd.h>
    #include <sys/types.h>
    #include <sys/socket.h>

    int main(void)
    {
        int sv[2]; /* the pair of socket descriptors */
        char buf; /* for data exchange between processes */

        socketpair(AF_UNIX, SOCK_STREAM, 0, sv);

        if (!fork()) {  /* child */
            read(sv[1], &buf, 1);
            printf("child: read '%c'\n", buf);
            buf = toupper(buf);  /* make it uppercase */
            write(sv[1], &buf, 1);
            printf("child: sent '%c'\n", buf);

        } else { /* parent */
            write(sv[0], "b", 1);
            printf("parent: sent 'b'\n");
            read(sv[0], &buf, 1);
            printf("parent: read '%c'\n", buf);
        }
        return 0;
    }

Sure, it’s an expensive way to change a character to uppercase, but it’s the fact that you have simple communication going on here that really matters.

One more thing to notice is that socketpair() takes both a domain (AF_UNIX) and socket type (SOCK_STREAM). These can be any legal values at all, depending on which routines in the kernel you want to handle your code, and whether you want stream or datagram sockets. I chose AF_UNIX sockets because this is a Unix sockets document and they’re a bit faster than AF_INET sockets, I hear.

Finally, you might be curious as to why I’m using write() and read() instead of send() and recv(). Well, in short, I was being lazy. See, by using these system calls, I don’t have to enter the flags argument that send() and recv() use, and I always set it to zero anyway. Of course, socket descriptors are just file descriptors like any other, so they respond just fine to many file manipulation system calls.

HPUX man pages

If you don’t run HPUX, be sure to check your local man pages!


Back to the IPC main page (http://www.ecst.csuchico.edu/~beej/guide/ipc/)

Copyright © 1997 by Brian "Beej" Hall. This guide may be reprinted in any medium provided that its content is not altered, it is presented in its entirety, and this copyright notice remains intact. Contact beej@ecst.csuchico.edu for more information.

分类: 默认分类 标签:

Log4cxx学习&使用笔记

2009年10月20日 没有评论

占位,最近用log4cxx,要记录下学习使用过程

分类: 默认分类 标签: , , ,

Windows Live Writer测试

2009年10月20日 没有评论

在公司准备用Windows Live Writer

linux下blog发布工具

2009年10月19日 没有评论

ScribeFire
homepage:http://www.scribefire.com/
这是一款以firefox扩展插件形式发布的写博程序。 Scribefire功能是相当强大的,常用的编辑功能,该有的都有了,日志编辑、发布、修改、删除、注解、多媒体,支持离线写作和编辑、所见即所得写 作,还支持TAG,在浏览网页的时候,看到一些好的文字,可以在通过firefox中的右键菜单,直接将文字发布到自己的博客中去。scribefre添 加站点的时候,能自动侦测API协议文件,这样就免去了不用知道这个博客用了什么程序接口也能轻松设置连接博客。Scribefire目前支持 Blogger、LiveJournal、MetaBlogAPI(包括 WordPress,Drupal,和Windows Live Spaces)、Jeeran、Performancing、MovableType、Textpattem、Roller(测试中)

开始使用ScribeFire,到“https://addons.mozilla.org/en-US/firefox/addon/1730”点击“Add to firefox”按钮。

ubuntu firefox flash乱码解决方法

2009年10月19日 没有评论

打开etc/fonts/conf.d/49-sansserif.conf,改成下面的就好了。
<fontconfig>
<!–

If the font still has no generic name, add sans-serif

–>

<match target=”pattern”>
<test qual=”all” name=”family” compare=”not_eq”>
<string>文泉驿正黑</string>
</test>
<test qual=”all” name=”family” compare=”not_eq”>
<string>文泉驿正黑</string>
</test>

<test qual=”all” name=”family” compare=”not_eq”>
<string>monospace</string>
</test>

<edit name=”family” mode=”append_last”>
<string>文泉驿正黑</string>
</edit>
</match>
</fontconfig>